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Sebastian Quack

artist, game designer and curator working at the intersection of play, participation and the politics of urban society

Sebastian holds an MA in cultural studies and computer science from Humboldt-University Berlin, as well a fellowship from the Graduate School at Berlin University of the Arts. Before starting Invisible Playground, Sebastian worked on a number of ground-breaking playful projects including Area/Code’s plundr, the world’s first location-based PC game.

Sebastian's work is process-based and collaborative. Next to work realized in the Invisible Playground framework, Sebastian works in constellations such as Phantom Synchron, Drift Club and Playful Commons. He regularly teaches, gives talks and consults organizations on how to engage playfully with the world around them. Sebastian lives in Berlin.

For more information on Sebastian's work visit